Reference
CONSOLE COMMANDS
Browse and search all CS2 console commands.
2156 commands found
| Command | Description |
|---|---|
clutch_mode_toggle | Toggle clutch mode convar |
collect_entity_model_name | Collect model names of the entities you're pointing at |
commentary | Desired commentary mode state. |
commentary_finishnode | |
con_enable | Allows the console to be activated. |
condump | dump the text currently in the console to condumpXX.log |
connect | Connect to a remote server. |
connect_hltv | Connect to a remote HLTV server. |
consoletool | Open a VConsole subtool. |
contributionscore_assist | amount of contribution score added for an assist |
contributionscore_assist_reqs | extra requirements to earn contribution score for an assist |
contributionscore_bomb_defuse_major | amount of contribution score for defusing a bomb while at least one enemy remains alive |
contributionscore_bomb_defuse_minor | amount of contribution score for defusing a bomb after eliminating enemy team |
contributionscore_bomb_exploded | amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round |
contributionscore_bomb_planted | amount of contribution score for planting a bomb |
contributionscore_cash_bundle | amount of contribution score for picking up a cash bundle |
contributionscore_crate_break | amount of contribution score for breaking an item crate |
contributionscore_hostage_kill | amount of contribution score for killing a hostage, normally negative |
contributionscore_hostage_rescue_major | amount of contribution score added to rescuer per hostage rescued |
contributionscore_hostage_rescue_minor | amount of contribution score added to all alive CTs per hostage rescued |
contributionscore_kill | amount of contribution score added for a kill |
contributionscore_kill_factor | percentage of victim's contribution score to award to their killer as a bonus |
contributionscore_kill_reqs | extra requirements to earn contribution score for a kill |
contributionscore_objective_kill | amount of contribution score added for an objective related kill |
contributionscore_participation | amount of contribution score awarded to players for active participation in the round |
contributionscore_suicide | amount of contribution score for a suicide, normally negative |
contributionscore_team_kill | amount of contribution score for a team kill, normally negative |
cq_buffer_bloat_msecs_max | Server will not allow the client to buffer up more than N ms of commands. |
cq_logging | command queue logging of events. |
cq_logging_interval | command queue logging per player stats every N seconds, 0 to disable. |
cq_max_starved_substitute_commands | Server will stop generating substitute commands if client hasn't sent one, after N in a row |
cq_print_every_command | print every command as we execute it |
crash | Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: force an Assert 3: infinite loop 4: stack buffer overrun 5: multiple asserts across multiple threads. Optional number of threads (default 5) 6: looping memory leak until we're out of memory. Optional allocation size in bytes (default 1048576/1MB) |
crash_error | Cause the engine to crash by Plat_FatalError on main thread (Debug!!) |
crash_error_job | Cause the engine to crash by Plat_FatalError on job thread (Debug!!) |
crash_error_thread | Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!) |
crash_job | Cause the engine to crash in a job thread (Debug!!) |
crash_thread | Cause the engine to crash in a brand new non-main thread (Debug!!) |
create_radius_damage | Causes radius damage where you're looking, at the passed in radius. |
CreatePredictionError | Create a prediction error |
crosshair | |
cs_hostage_near_rescue_music_distance | |
cs_logtouchexpansion | cs_logtouchexpansion <ent index or -1 for all>. Log player touch expansion component. |
cs_minimap_create_output_size | Size of minimap texture generated with cs_minimap_create (512 default) |
cs_quit_prompt | Quit the game |
cs_ShowStateTransitions | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
CS_WarnFriendlyDamageInterval | Defines how frequently the server notifies clients that a player damaged a friend |
csgo_download_match | Downloads a match via serial code and starts playback |
csgo_fatdemo_enable | |
csgo_fatdemo_output |
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